Board Game Training: Professional Development for Facilitators at Eka Learning Center (ELC) Lhokseumawe

Penulis

  • Ainol Mardhiah Universitas Bumi Persada
  • Lathifatuddini Lathifatuddini STIT Darussalam Lhokseumawe
  • Ulfi Hayati STIT Syamsudhuha
  • Hayatul Muna Institut Agama Islam Negeri Lhokseumawe

DOI:

https://doi.org/10.56921/cpkm.v4i1.293

Kata Kunci:

Board games, Non-formal education, Professional development training, Student engagement

Abstrak

Eka Learning Center (ELC), a non-formal education institution in Lhokseumawe, Aceh, faces challenges in maintaining student focus and engagement. To address this, a training program was conducted to equip facilitators with the skills to use board games as interactive learning tools. The program consisted of needs analysis, training in board game creation, implementation mentoring, and evaluation. Findings indicate that the use of board games significantly enhances student focus and engagement, creating a more interactive and stimulating learning environment. Facilitators also improved their competencies in innovative teaching methods. The developed board game is currently being prepared for intellectual property registration, reflecting its potential for broader application. This initiative not only strengthens the learning experience at ELC but also promotes innovation in non-formal education, contributing to the advancement of local educational practices.

Referensi

Anggraeni, L., Affandi, I., Wahyudin, D., Paramitha, S. T., Ramadhan, M. G. (2022). Optimization of the board game as a platform for the concept of peace education: A survey method study. International Journal of Education in Mathematics, Science, and Technology (IJEMST), 10(2), 494-511. https://doi.org/10.46328/ijemst.2292

Arfani, S. & Sulistia, A. (2019). Teaching Speaking Using A “Snake and Ladder” Board Game: A Teacher Story”, Research and Innovation in Language Learning Vol. 2(1pp. 65-74.

Bisson, C., & Luckner, J. (1996). Fun in learning: The pedagogical role of fun in adventure education. Journal of Experiential Education, 19(2), 108-112.

Booker, K. L., & MItchell, A. W. (2021). From boring to board game: The effect of a serious game on key learning outcomes. Journal of Occupational Therapy Education, 5(4), 7.

Farwati, D. Z., Rahmah, M., & Sutisna, E. (2018). The application of Ice Breaking activities in teaching English to junior high school students. JETLi| Journal of English Language Teaching and Linguistics Studies, 1(1), 16-26.

Harvey, A. (2018). Games as Education in the United Kingdom. Journal of Learning and Teaching in Higher Education, 1(1).

Kosasih, F. R., Juhana, J., & Suratinah, S. (2021). Pelatihan Pemanfaatan Media Pembelajaran Berbasis Kebutuhan Siswa bagi Guru TPA Babussalam Bogor. Jurnal Pengabdian Pada Masyarakat, 6(4), 1089-1095. DOI: https://doi.org/10.30653/002.202164.946

Lee, H. L. J. (2012). SMARTies:Using a board game in the English classroom for edutainment and assessment. Malaysian Journal of ELT Research, 8(1), 1-35.

Mangundjaya, W. L., Wicaksana, S. A., & Ersya, C. H. A. I. (2022). Board game: Cara pembelajaran yang menyenangkan bagi orang dewasa. SOSIO KONSEPSIA: Jurnal Penelitian dan Pengembangan Kesejahteraan Sosial, 11(2), 338-347.

Mardhiah, A., Muna, H., & Hayati, U. (2024). Fun Holiday with English: Pengenalan Literasi Bahasa Inggris Bagi Siswa SD di Kota Lhokseumawe. Catimore: Jurnal Pengabdian Kepada Masyarakat, 3(2), 1-8. https://doi.org/10.56921/cpkm.v3i2.227

Mardhiah, A., Solekhah, H., & Helmiyadi (2024). Exploring Charades: The Benefits and Challenges of Gamifying English Learning. In Proceeding of International Conference on Multidisciplinary Research (Vol. 6, No. 1, pp. 179-188).

Marneni, S., Kumar, B.S., & Bhukya, N. (2017). The role of Ice Breakers in English language classroom. International Journal of English Language, Literature in Humanities, 5(11), 457-463.

Mulyana, A. (2020). Restorasi Fokus Belajar Siswa melalui Ice-Breaking. Educivilia: Jurnal Pengabdian Pada Masyarakat, 1(1), 1–5. https://doi.org/10.30997/ejpm.v1i1.2593

Putri, R. F., & Putri, R. F. (2019, February). Belajar Bahasa Inggris Melalui Board Game/Card Game. In Prosiding Seminar Nasional Hasil Pengabdian (Vol. 2, No. 1, pp. 539-543).

Rahmadani, F. G., & Saman, T. N. (2024). Students’ Perception of Game-Based Learning Using Kahoot! In Learning English. EBONY: Journal of English Language Teaching, Linguistics, and Literature, 4(1), 28-38. https://doi.org/10.37304/ebony.v4i1.12442

Ruff, H. A., & Lawson, K. R. (1990). Development of sustained, focused attention in young children during free play. Developmental psychology, 26(1), 85.

Sakti, H. G. (2023). PELATIHAN MEDIA BOARD GAME DALAM MENINGKATKAN HASIL BELAJAR. Jurnal Pengabdian Kepada Masyarakat Cahaya Mandalika (Abdimandalika) e-ISSN 2722-824X, 4(2), 116-120.

Silaban, G. C. ., Purba, I. M. ., Sirait, E. U. M. ., Marbun, E. M. Y. ., Purba, I. P. ., Siagian, C. B. ., Sinurat, B. (2023). Sosialisasi Model “Fun with English” dengan Menggunakan Metode Game Based Learning dalam Melatih Kemampuan Pronounciation Siswa di SMP Negeri 3 Pematangsiantar. Welfare : Jurnal Pengabdian Masyarakat, 1(3), 438–442. https://doi.org/10.30762/welfare.v1i3.625

Solihat, A., Astuti, A. R., & Satriani, I. (2020). The influence of Ice Breaker to students’motivation in teaching english. Project (Professional Journal of English Education), 3(2), 210-216. http://dx.doi.org/10.22460/project.v3i2.p210-216

Tagayeva , U. E., & Maxanova , M. N. (2023). The Significance of Gamification in Primary School in Teaching English. Research and Education, 2(12), 149–158. Retrieved from https://researchedu.org/index.php/re/article/view/5873

Wong, C. H. T., & Yunus, M. M. (2021). Board games in improving pupils’ speaking skills: a systematic review. Sustainability, 13(16), 8772. https://mdpi.com/2071-1050/13/16/8772

Unduhan

Diterbitkan

31-03-2025

Cara Mengutip

Mardhiah, A., Lathifatuddini, L., Hayati, U., & Muna, H. (2025). Board Game Training: Professional Development for Facilitators at Eka Learning Center (ELC) Lhokseumawe. Catimore: Jurnal Pengabdian Kepada Masyarakat, 4(1), 64–73. https://doi.org/10.56921/cpkm.v4i1.293